Studio
Areas
Dreams
Department
In the Concepts
and Character Design (Dreams)
department professional storyboard and concept artists are busy
thinking up ideas to make Inky Dinky Animation Studios a "Wonderland"
of sorts. It is kind of like working in the looking glass. Imagination
can run wild and it is this area that will lead us all into future
Inky Dinky projects. There are no boundaries and the only limitation
is one's imagination.
Ink
and Paint Department
The Traditional
Animation department (Ink and Paint Department)
artist works on drawings and creating illusions of life. Artists scan and polish animations and prepare flipbooks that are needed in the screening area.
Creations
Department
In the physical
model shop (Creations Department),
artists sculpt and scan characters that are needed by the 3D modelers
and animators. Working in clay and sculpty, artists build physical models for the 3D modelers and animators to use as references. Also,
any ornamentation will be created here for use throughout Inky Dinky
Animation Studios.
Dimensions
Department
3D modeling transforms character sketches and statues for use in 3D animations. They may be scanned models that need extensive cleanup or might even start from scratch using polygons and splines. Many software packages and translation programs are used to get the final product animated and outputted.
Motion
Department
3D Animation
(Motion Department)encompasses
all that is expected to breathe life into an object. Constant usage
of all the elements that make animation a skill are expected of
all in this area. Utilizing many high end programs, 3D Animators work hand in hand with Technical Directors to breath life an object. This
is the point of the animation process that will make or break the
production.
Illumination
Department
The Lighting Area works with lighting both physical and virtual models and adheres to color theory as well as theatrical lighting, shading and textures. Color theory, theatrical lighting and close relationships
with the Shading and Textures area are enforced. Constant research
of new techniques will go on during studio hours and film study
and documentation are kept in the library archives.
Visuals
Area
All models and sets need that finished touch to make them extra special. Math and Paint Programs are used to give surfaces real and unimaginable flavor. This are breeds both creative types and rocket scientists. Algorithms and paintbrushes will be one; science will be used to create art and art will be used to create science. Einstein would have worked in this area.
Fade
to Black Area
The final product goes through electronic
non-linear editing. All the data is networked to this area for dicing
and splicing and archiving. The original storyboards are followed
closely and prerecorded voices are synched to the visual tracks
of animation. Sound and Editing are combined into one area. Talent
is recorded and animation is added to match up with the audio track.
The
Clubhouse
Of course some high maintenance has to be
done during this production process. This encompasses project management,
archives and studio eye candy Everyone participates in this process.
Inky Dinky Animation Studios does not believe in walls and closed
doors. Everyone is important to this process. Everyone will roll
up his/her sleeves and do what they do best to make Inky Dinky the
happiest and strongest animation studio around.
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